What Does VTT Stand For?
VTT stands for virtual tabletop. It is the software a roleplaying group uses to share a map, roll dice, and track characters when they are not in the same room.
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Release notes, game mastering guides, and dispatches from building bespoke virtual tabletops for the games worth running.
VTT stands for virtual tabletop. It is the software a roleplaying group uses to share a map, roll dice, and track characters when they are not in the same room.
Stars Without Number vs Starfinder is a choice between a GM toolkit for sandbox play and a tactical game with published adventure paths. Here is how they differ in prep, crunch, and what a session feels like.
Old-School Essentials is good if you want the 1981 rules presented so clearly you can find any of them mid-session. It is not trying to modernise the design, and that is the whole point.
Old-School Essentials vs Basic Fantasy is a choice between exact fidelity to the 1981 rules and a quietly modernised version that is free to download. Both run the same adventures.
Cyberpunk Red vs Cyberpunk 2020: a later timeline, a lighter rules set, and a netrunner who now acts in the same rounds as everyone else instead of disappearing into a separate scene.
The best free VTTs for Stars Without Number in 2026, with what each one actually costs you in prep. Includes the option we make, and the two cases where you should pick something else.
Reddit does have a consensus stack for running Stars Without Number online, and it has a consistent set of gaps too. Here is what recurs in the threads, and what people are still building by hand.
The best VTT for Stars Without Number comes down to three realistic options: Foundry with community modules, Roll20 with a hand built sheet, or a purpose built SWN tabletop. Here is what each one costs you in prep time.
The best VTT for Old-School Essentials is the one that tracks the resource clocks automatically: torches, rations, encumbrance, and the dungeon turn, instead of leaving them on your notepad.
The best free virtual tabletop is not the one that is free today, it is the one still free once your table has ten sessions of content in it. Most free tiers are trials with the clock hidden.
The best Roll20 alternative depends on which Roll20 problem you are trying to leave behind: the storage limits, the automation ceiling, or the fact that it does not know your game system.
Foundry VTT is a one time purchase made by the GM, after which players join free. It is worth it if you will run many campaigns and are willing to maintain modules. It is not if you want to open a browser and play.
Stars Without Number is an old school science fiction tabletop RPG by Kevin Crawford, built for sandbox campaigns where the group picks a direction and the sector reacts.
Same designer, same design lineage, different genres. Stars Without Number is science fiction with sectors and starships. Worlds Without Number is fantasy with dungeons and magic traditions.
Stars Without Number uses its own old school ruleset descended from classic d20 fantasy, with six attributes, classes, backgrounds, and foci, rather than a licensed system like d20 Modern or Powered by the Apocalypse.
Old-School Essentials is Necrotic Gnome's restatement of the 1981 Basic and Expert edition of the world's first fantasy RPG: the same rules, reorganised so you can actually find them at the table.
Yes. Old-School Essentials uses descending armour class with THAC0, matching the 1981 rules it restates, and it also includes an ascending armour class option if your table prefers that.
Both are modern old school dungeon crawlers. Old-School Essentials restates the 1981 rules faithfully. Shadowdark rebuilds that feel on modern d20 conventions with real time torches.
Netrunning in Cyberpunk Red happens inside the normal combat round, not in a separate scene. The netrunner climbs a NET Architecture floor by floor while the rest of the crew is still shooting.
Sorry for the lack of communication lately. I've been heads down working on a lot of items across all of the VTTs. Thanks for bearing with me. I was overoβ¦
Big update this week. You can now see and hear your crew right in the game, no separate Discord tab needed. Party video calls. Click any portrait to switcβ¦
I've got two VTTs coming very soon: one is called Derelict, a custom sci-fi horror survival VTT that can handle those types of games (but it's primarily aimedβ¦
This Sunday, the 12th, at 7:30 pm Mountain time, the OSRP (OneShot RP) group will be running a live action role-playing game that will be using one of ourβ¦
I've been extremely busy lately trying to figure out how to provide the VTTs while navigating the licenses for various TTRPG products. I've finally landedβ¦
The sprawl runs on screens, and now so does your table. Every character gets a pocket handset that slides in from the edge of the screen: text, call, lookβ¦
Cyberpunk was a big stretch. The city just got an in-fiction messaging device and a zoomable city map on which you can build districts. The Derelict side β¦
If you've been using any of the ShawnsVTTs tools, you may have already noticed the π¬ Tell Us button sitting in the header. I want to take a minute to expβ¦
We are going to try to have early access to our Cyberpunk Red VTT next week, provided we complete all testing. This week, a dense sprint landed across theβ¦
Cyberpunk VTT: It's coming! The GM Library authoring side has been in place for a while β you can create your own Roles, Skills, Cyberware, Equipment, Proβ¦
A new VTT built specifically for Old-School Essentials and B/X-style play is now live at osf.shawnsvtts.com. You can jump into the demo right now with ourβ¦
Personal Update β headed on an international trip. Here's what shipped this week across all three VTTs.
Old School Fantasy VTT is now in early access. Build your party, track HP and spell slots, and run sessions for B/X-style games.
Quick update on what shipped this week β OSF character sheets, SWN faction fixes, and GrimDelve light tracker improvements.
Hacking resolves as skill checks against a target system, with countermeasures that trace, lock out, or raise an alarm. Here is the flow, and how to run it so four other players are not waiting.
How to run faction turns in the Stars Without Number VTT β creating factions, assigning assets, resolving turn actions, and the reasons most tables quietly drop the subsystem after three sessions.
GrimDelve β our VTT for the Shadowdark RPG β is now live. Here's everything that's in the launch build.
We made a mistake in how we approached the GrimDelve branding and we're being transparent about what happened and how we're fixing it.
Kevin Crawford gave his blessing to include the Codex of the Black Sun in the SWN VTT GM Library. Here's what's now available.
The Encounter Builder is live β design combat encounters with drag-and-drop monster placement, terrain notes, and CR estimation.
A quick update on GrimDelve's status, the name change, and what's coming this week.
GrimDelve's GM Library is live β Shadowdark rules reference, monster stats, spell lists, and encounter tables, all inside the VTT.
The SWN VTT GM Library is live with rules reference, faction tables, and sector generation tools β plus exciting news about Codex of the Black Sun.
Weekly update covering improvements to the comms system, GrimDelve light tracker, and the encounter builder preview.
The Comms System gets message filters, FTL range overlays, and a dedicated Hacking tab in this update.
A feature tour tells you almost nothing about a virtual tabletop. One real session tells you almost everything. Here is what to test, in what order, and how to do it without paying.
Direct, broadcast and encrypted traffic, who can intercept what, and how communication range limits it. Plus the part that matters more: using transmissions to set a scene before anyone speaks.
The demo is live. Take a tour of the Stars Without Number VTT and tell us what you think via the in-app feedback channel.
The in-app Tell Us feedback channel is now open. Here's how to use it and what to send.
Starship combat is live in the SWN VTT. Run bridge crew actions, track hull and system damage, and resolve combat turn by turn.
The reason sandbox prep evaporates is that it gets organised around the session you planned rather than the world the party can reach. Putting hooks on the world fixes it, and costs nothing extra.
A major GrimDelve update: crawl turn tracker, mishap table roller, level-up flow, and expanded random encounter tables.
How starship combat works in the Stars Without Number VTT β crew roles, distance bands, system damage, and why the subsystem asks something different of your players than a normal fight.
GrimDelve gets in-session chat, an improved light tracker, and character tokens that display current light source status.
GrimDelve update β torch countdown timer is live, and GrimDelve is catching up to Stars Without Number feature parity on core session tools.
GrimDelve beta is approaching, single sign-on is live across all VTTs, and a deep dive into how the dice engine works.
What a generated sector actually gives you, how much of it to develop before session one, and how to roll a new world live when the party goes somewhere you did not plan.
The ShawnsVTTs marketing site is live, the free trial is open, and here's what changed on the product front door.
Patreon OAuth sign-in is live, player invites now work via shareable link, and the multi-game architecture is explained.
Progress update β faction turns are working, NPC ship AI is wired, and GrimDelve character sheets are started.
A generic VTT can never assume anything about your game, so specifics become configuration. A purpose-built one assumes everything and supports far fewer games. Which trade is right depends on one question about your table.
First week progress update β what's been built, what's in review, and what's coming next.
Introduction to ShawnsVTTs β why I'm building bespoke virtual tabletops for individual game systems instead of a generic platform.