Cyberpunk Red

Run the edge without the paperwork.

for use with Cyberpunk Red

Net architectures the netrunner can actually see, criticals that stay on the sheet, and street cred tracked like the stat it is. Free, uncapped, forever.

Run a game free →Beta

Initiative that runs itself

Roll once and the order builds itself, then holds. Turns advance, the current actor is obvious to everyone, and nobody has to ask whose go it is or rebuild the order after someone joins the fight late.

The same screen carries the in-game phone, so the GM can reach a character in the middle of a firefight without breaking the fiction to do it.

Net architectures you can actually see

Build a net architecture floor by floor, then run it live at the table. The netrunner sees what they have scanned, the GM sees the whole stack, and nobody has to redraw it on graph paper between sessions.

Cyberdeck loadouts, programs, and runtime all live on the sheet, so a run resolves in the same tool as the rest of the fight instead of in a side conversation.

Criticals and trauma that stay on the sheet

Critical injuries apply themselves, carry their penalties, and stay visible until they are treated. No table lookup mid-firefight, and no forgetting three sessions later that an arm is still wrecked.

Healing tracks the same way, so the state of a body is always something the whole table can read rather than something one player remembers.

Cyberware that tracks what it costs you

Every install sits where it actually goes — skin, brain, eye socket — and the sheet keeps the tally: slots used per location, humanity loss per piece and in total, and armour SP that ablates on the body part that took the hit. A body diagram carries the whole build at a glance instead of a list you have to reassemble in your head.

Cyberdecks work the same way. Hardware, programs, and the slots they occupy live beside the rest of the loadout, so what a character is carrying — and what it cost them to carry it — is one screen rather than three.

Range and difficulty resolved in the roll

Range brackets and difficulty values are built into the roll rather than looked up beside it. Pick the target, take the shot, and the modifiers are already accounted for.

From the blog

Cyberpunk Red dispatches

vttanswers

What Is the Best Roll20 Alternative?

The best Roll20 alternative depends on which Roll20 problem you are trying to leave behind: the storage limits, the automation ceiling, or the fact that it does not know your game system.

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vttanswers

Is Foundry VTT Worth It?

Foundry VTT is a one time purchase made by the GM, after which players join free. It is worth it if you will run many campaigns and are willing to maintain modules. It is not if you want to open a browser and play.

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cyberpunk-redanswers

How Does Netrunning Work in Cyberpunk Red?

Netrunning in Cyberpunk Red happens inside the normal combat round, not in a separate scene. The netrunner climbs a NET Architecture floor by floor while the rest of the crew is still shooting.

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cyberpunk-redanswers

Cyberpunk Red vs Cyberpunk 2020: What Changed?

Cyberpunk Red vs Cyberpunk 2020: a later timeline, a lighter rules set, and a netrunner who now acts in the same rounds as everyone else instead of disappearing into a separate scene.

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Run Cyberpunk Red at your table tonight.

One game, free forever — no card, no countdown, no expiry. Support the project and the caps lift instantly, content carried over.

Requires Cyberpunk Red. Cyberpunk Red is a trademark of R. Talsorian Games. This is an unofficial fan-made tool released under R. Talsorian Games' Homebrew Content Policy — it is free to use with no caps, no subscription, and no paywall of any kind, and it is not affiliated with, endorsed by, or sponsored by R. Talsorian Games.